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The Changing World of Electronic Games
THE first modern
computer game, Spacewar, was created in 1962. The game's objective: fight off
asteroids and enemy spaceships. Countless similar games eventually followed.
When more powerful personal computers became widespread in the 1970's and
1980's, computer games became increasingly common. There were adventure games,
quiz games, strategy games, and action games. One type of strategy game, for
example, requires the player to plan and manage the growth of cities or
civilizations. Many games simulate sports, such as ice hockey and golf.
On-Line Games - A New Trend
What is different about this type of game? The various characters you meet in the game are controlled, not by a computer, but by other players acting simultaneously over the Internet. Thousands of people can participate in the same game. For example, Ultima Online is said to have had players from 114 countries participating at the same time. The popularity of these games may depend a lot on the social contact involved. Players can chat with each other and thus feel that they are part of a global community.
became popular in the 1970's with the game Dungeons and Dragons. Since then,
they have developed into a multimillion-dollar industry, embracing board games,
trading cards, interactive books, computer games, and even live-action games in
which participants act out adventures. Apparently, there are more than
six million regular players in the
The electronic-game industry is very optimistic about its future. By 1997 the annual income from the American computer- and video-game industry reached $5.3 billion, and the worldwide sales were at least $10 billion. This trend shows no signs of losing momentum. The market is expected to increase by 50 to 75 percent during the coming five years.
Every day, according to Forrester Research, over a million people log on to different Internet-based games, and it is said that interest in on-line games will increase with the spread of broadband, a type of high-speed Internet connection. Children who have grown up playing computer games show no sign of stopping when they get older. One long-time player says: "Playing computer games has become a way of associating with friends from all over the world."
Violence and the Occult
Many youths are drawn to these games as an escape from reality. But is it healthy to immerse oneself in a world of fantasy? French sociologist Laurent Tremel comments: "The real universe, dominated by uncertainty about the future, . . . contrasts terribly with these virtual but very realistic universes, where you finally master the rules and where you can model a character to resemble either what you are or what you would like to be." Mental-health expert Etty Buzyn further observes: "In playing, youths have the impression that they are leading a dangerous life, remaking the world, but in reality, they are not measuring up to any real risk. They are fleeing from society and its limits."
Ultimately, such escapism can only lead to frustration, since the realities of life lie just beyond the end of the game. These realities must eventually be confronted. Really, no amount of success or adventure in an imaginary role will ever make up for failure or mediocrity in real life. The smart thing to do is to confront life's realities - head-on! Sharpen your perceptive powers by facing real-life situations.
TheFreeSite.biz has free games and free online games. Here you can play racing games, shooting, arcade, and download action games.